Mapping aside, most other mechanics return similarly unchanged, too- you still have to worry about random battles, there are still high leveled F.O.E. In fact, it seems as though the mapping tools are a regression over the more user friendly offering that we got in Persona Q: Shadow of the Labyrinth last year as well. I mean that literally, because, the best that I can glean, it seems like we got the same suite for editing and mapping that we had in Etrian Odyssey Untold back in 2013. This is a blessing when you are re-entering the dungeon after having left it, possibly to restock on supplies, or simply to rest your party.ĭungeon mapping is present in Etrian Odyssey 2, and it is pretty much unchanged from previous entries in the series. There are other benefits to mapping, too- for instance, once you have an accurate, complete map of any one floor in a dungeon, you gain the ability to teleport straight to the next floor. "The Story Mode for Etrian Odyssey 2 Untold presents the single best narrative the series has had yet. The mapping is a central mechanic because it ties into Etrian Odyssey’s themes of party survival and exploration. Mapping the dungeon is important, because these dungeons really are dizzying labyrinths, and without the map to give you some kind of reference or context, it is easy to get lost, and keep wandering around for hours at end. You get a pretty powerful suite of creation and editing tools, and it’s up to you to map the dungeon you are in as you go along accurately on the bottom screen. Yes, the signature feature of the Etrian Odyssey games is mapping- a lot like the old school dungeon crawlers on PCs, where players would make maps of the dungeons as they went along with pen and paper, Etrian Odyssey tasks you with mapping the dungeons you are in. This entails going into a dungeon, trying to navigate through labyrinthine passages, trying to manage and conserve your resources and supplies, knowing what fights to pick, and avoiding powerful monsters, managing your party, since your party constitution and formation can be the difference between life and death, and, of course, mapping your way. For those not in the know, the Etrian Odyssey games are classic dungeon crawlers. "Etrian Odyssey has always had an incredibly strong base built upon a foundation of mechanical perfection."Įtrian Odyssey has always had an incredibly strong base built upon a foundation of mechanical perfection. But while my personal exhaustion has in many ways prevented me from enjoying Untold 2 as much as I would have otherwise, it has not prevented me from appreciating it objectively for what it is- the best game in the series so far. I have to admit to having reached a point of burnout with these games- playing Persona Q, Etrian Mystery Dungeon, and now Etrian Odyssey Untold 2 has been absolutely exhausting, and I think I will be taking a break from these games for a while now. I would be complaining about it if they weren’t so good, and constantly on a quest to better themselves. Counting last year’s Persona Q: Shadow of the Labyrinth, which was basically an Etrian Odyssey game anyway, that’s five of these games on the 3DS, all in the span of thirty months. Counting Etrian Odyssey IV, that’s four games in two and a half years, all released on the same platform. Since February 2013, which saw the release of Etrian Odyssey IV on the Nintendo 3DS, we have had Etrian Odyssey Untold: The Millennium Girl, Etrian Mystery Dungeon, and now Etrian Odyssey 2 Untold: The Fafnir Knight. Allow me to first point out the ridiculous frequency with which new Etrian Odyssey games are being released.
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